Enslaved xbox how many chapters




















DrMatta posted Not How I know this I just beat the game last night. Nice game. User Info: Xechs. More topics from this board How do I solve windmill puzzle? General 3 Answers What is the best strategy for getting the "over here! Build 2 Answers How do you use the stun gun? Side Quest 1 Answer Is the game open world? General 2 Answers. Ask A Question. Start taking out the mechs that she's stunned and when all three are dead you can keep moving. Go back over to the building that had the sign on it, but this time go into the building and lift the block to go into the next area.

Here you'll finally exchange names with your captor. She goes by "Trip" and you like to be called "Monkey". Jump down into the next area and go through a doorway where you can climb up to a higher section. Take these walkways around until you come back out into the open where you'll do another scan and find a sentry turret, a bunch of mines and an old gas trailer truck.

You'll need to get up to the turret and take control of it to blow the truck up and create a path through the mines. Have Trip make a decoy and start heading out across the concrete platforms. You'll want to go toward the gas truck, then back over to the building where the turret is, so keep using the decoy until you get under and to the side of it. Take the handholds and pipes up the side of the building, then climb down behind the turret and take it out.

When you get the prompt, take control of the turret and use it to blow up the gas truck. The explosion attracts a bunch of mechs and you can use the turret to take them out before they get to Trip. They come out of the two building across from you in pairs of two, alternating which building the come out of starting with the one on the right.

After you take out four pairs of them, a broadcasting mech will come out of the building on the right. He has a countdown timer above his head on your display and you need to take him out before it counts down or he'll radio in for backup. When the last mech is dead, use the poles on the side of the building next to the turret to cross to another building that you can take around and over to the platforms where Trip is waiting.

When you get back to her, she'll tell you she can upgrade your equipment. Now you can put all those Tech Orbs you've hopefully been collecting to good use by selecting the Trip Shop in your Command Menu and purchasing upgrades in the different categories. Head over to the building on the right that the mechs came out of and throw Trip across, then follow her. Go through the doorway and drop down the hole in the floor in the next room. Keep heading through the building until you can go up some stairs and drop down into a courtyard with a fish tank and a statue of Atlas in the center.

After a cutscene where you learn a little more about Trip's community, a big mech wakes up and starts to fight you. This boss throws big wrecking ball hands at you that do a ton of damage.

Don't bother trying to block his wrecking ball, it's too powerful. Keep on the move and use your dodge when you see an attack coming. Eventually he'll do a different attack where he jumps up and slams both hands down into the ground. He gets stuck like that for a few seconds, so take that time to attack him with your powerful attack. When you've done enough damage he'll start getting red between his plates and sparking like mechs do, but you won't be able to kill him by just attacking.

Run around the statue of Atlas so it's between you and the mech, then taunt the mech with so it rams into the statue. Keep fighting it like this and when he's rammed the statue three times Atlas' burden will fall down and crush the mech. If you take too much damage during the fight, grab one of the Health Packs around the area. When you beat this mech you automatically move on to the next chapter, so make sure to collect the Tech Orbs in the courtyard during the fight if you want them.

Namespaces Page Discussion. Views Read Edit View history. From StrategyWiki, the video game walkthrough and strategy guide wiki. Table of Contents Gameplay. When you get to the Demolition mech at the end of the chapter, shoot it in the head 20 times. Keep letting it kill you when you run out of ammo, and you'll respawn with more, keeping your previous headshots.

Hidden category: Sub-pages. This page was last edited on 13 December , at Navigation menu. In an unusual fashion, Enslaved: Odyssey to the West gives you a bye for the first two Chapters and lets you enjoy the game without having to hunt for the eerie collectible masks.

Some of the masks will be given to you easily and simply cannot be missed, while others will take a bit of searching to nail down. For the more problematic masks, we've done the searching for you and slapped it all together for you in this handy and somewhat dandy guide so you can enjoy the game in all its beauty without having to worry about where the little buggers are hiding.

Mask 1: This is the first mission where the masks start to show up and although at first they seem to be nice and easy collectibles, they quickly show their pain in the ass side. The first mask is automatic as you and Trip enter the ruined building. Watch the short scene that introduces you to what the masks are and from here on out, the hunt is on!

Mask 2: The second mask is just past the first. You will come to a part where you and Trip are at more ruined buildings. You will need to toss Trip up to a room with a health Vial and a ladder. Once she knock down the ladder, climb it and jump across to the crumbly wall.

Once on the platform there, turn around and look across the gap to see the mask there. Hop across to the platform and the mask is yours. Once you take out the turret that was firing at you while collecting the previous mask, Trip will unlock a door for you two to proceed.

The mask is down the stairs and directly in front of you in the hallway there.



0コメント

  • 1000 / 1000